Gear
By Ryan Dallaire - Nov 2025

| NAME | COST | DESCRIPTION |
| Clothing | 2 bullets | Made from rags and scrap |
| Light Melee Weapon | 3 bullets | 1D6 damage, 4 durability, range touch |
| Heavy Melee Weapon | 5 bullets | 2D6 damage, 6 durability, range close |
| Light Ranged Weapon | 4 bullets | 1D6 damage, 4 durability, range near |
| Heavy Ranged Weapon | 6 bullets | 2D6 damage, 6 durability, range far |
| Shield | 2 bullets | 1 armour, 4 durability |
| Light Armour | 4 bullets | 1 armour, 8 durability |
| Heavy Armour | 7 bullets | 2 armour, 11 durability |
| “Good” Meal | 1 bullet | Or at least what they call a nice meal |
| Grenade | 5 bullets | 2D6+2 damage, single-use, range near. Targets roll durability checks for all equipment |
| Rations | 1 bullet | Enough to survive for several days |
| Water Bottle | 1 bullet | Enough to drink for a couple days |
| Room at the Inn | 1 bullet | A “bed” to sleep on |
| Road Flare | 3 bullets | Shines light for an hour, good for signaling |
| Med-kit | 5 bullets | Use to heal 2d6 health |
| Gas Mask | 4 bullets | Ignore poison gases |
| Rope | 3 bullets | 20 meters of rope, made from plant fibres |
| Tools | 6 bullets | Tools for a skilled trade |
| Torch | 1 bullet | Stuff on a stick that you can burn for light |
| Blanket | 2 bullets | Keeps you warm |
| Backpack | 2 bullets | Carry your things with you |
| shovel | 2 bullets | Finally you can dig holes and bury stuff |
| Crowbar | 3 bullets | Open things that don’t want to be opened |
| Fancy Clothes | 4 bullets | Or as fancy as anything gets around here |
| Tent | 5 bullets | Big enough for a few people, keep rain and wind out |
| Bedroll | 3 bullets | Sleep on a comfy pile of cloth and feathers |
| Harvested Plants | 1 bullet | Sell a bag of various plants you harvested |
| Harvested Animals | 2 bullets | Sell animal parts from what you caught/hunted |
| Harvested Minerals | 3 bullets | Sell a bag of various useful stones/ore |