Enemies
By Ryan Dallaire - Nov 2025
Enemy modifiers: a better weapon gives them +1 to their TN when attacking, or better armour gives them +1 when defending.
Cultist
TN: 13
HP: 12
Atk: 1 x shiv
Dmg: 5

Demon
TN: 14
HP: 15
Atk: 1 x claws
Dmg: 7

“The Beast”
TN: 16
HP: 25
Atk: 3 x tentacles
Range: close
Dmg: 7
Special: can light a fire by channeling its power through a tentacle.
