Lactomancer
Inspired by Perf from JourneyQuest. I created these rules for a character I was playing in a campaign. I only created the rules and spells I needed, so there isn’t a lot of extra choices.
School of Lactomancy (Wizard)
Sustenance
2nd level - You can survive on nothing but milk and milk products. You can also breath in any liquid that is mostly milk. You can also tell what creature produced the milk that you taste (either raw or as part of a milk product).
Mammalian presence
6th level - Creatures that produce or consume milk treat you with reverence if they have an Int of 6 or less. You have advantage to animal handling, deception and persuasion checks against them. And always have the Create/Destroy Milk spell prepared if it is in your spellbook, it does not count as one of the spells you prepare each day.
Bovine Transposition
10th level - As an action, you can replace any liquid within 5ft of you with milk. Or you can flavor any milk within 5ft of you to be plain, chocolate, strawberry, or coffee flavoured. You can use this ability on up to 3 gallons of liquid per day. You can also now flavour the milk you create with the Create/Destroy Milk spell.
Milk is life
14th level bonus - Milk that you conjure acts as a healing potion. Anyone who drinks a serving regains 2d4 HP. A creature can only benefit from this effect once per long rest. And you can now cast the Water Walk spell on yourself without using a spell slot (once per long rest).
Spell List
Cantrips:
Sour Milk Spray
1st Level:
Buttery Coating
Charm Mammal
Create or Destroy Milk
Detect Mammals
Fortify Milk
Frozen Milk Spike
Hard as Old Cheese
Mama’s Dimensional Pouch
Probiotic Yogurt
2nd Level:
Bovine Intervention
3rd Level:
Calcium Vampire
Mad Cow Curse
Wall of Milk
4th Level:
Cheese Bridge
5th Level:
Wave of Lactose
8th Level:
Power Word Milk
Spell Descriptions
Spells are in alphabetical order.
Bovine Intervention
2nd-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 30 feet
Components: VM
Duration: Concentration, up to 8 hours
You suggest a course of activity (limited to a sentence or two) and magically influence a mammal or marsupial (with intelligence of 6 or less) you can see within range that can hear you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, etc ends the spell early.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a horse buck off the first person to try to ride it. If the condition isn’t met before the spell expires, the activity isn’t performed.
If you or any of your companions damage the target, the spell ends.
Buttery Coating
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 60 feet
Components: VSM
Duration: 1 minute
Butter covers a surface in up to a 15-foot radius within range. Anyone who moves through or into or out of the area must succeed a Dexterity saving throw or fall prone.
Calcium Vampire
3rd-level Lactomancy (Wizard)
Casting Time: 1 action
Range: Self
Components: VS
Duration: Concentration, up to 1 minute
The touch of your hand can siphon life force from the bones of your target to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Charm Mammal
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 30 feet
Components: VS
Duration: 1 hour
You attempt to charm a mammal or marsupial you can see. It must make a Wisdom saving throw. It has advantage if you’re fighting it. If it fails, it’s charmed by you until the spell ends, or until you or your companions do something harmful to it. When the spell ends, it knows it’s been charmed as long as it has an intelligence of 5 or higher.
At Higher Levels: You can target one additional creature for each slot level above 1st. They must be within 30 feet of each other when you target them.
Cheese Bridge
4th-level Lactomancy (Wizard)
Casting Time: 1 action
Range: Touch
Components: VS
Duration: Concentration, up to 1 hour
Cheese in a 30 ft radius is reshaped into a flat bridge to span a gap up to 30 ft long. There must be at least 1 cubic foot of cheese per 3 ft of span. After the spell ends, the cheese loses its ability to hold weight and crumbles into inedible dust.
Create or Destroy Milk
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 30 feet
Components: VSM
Duration: Instantaneous
You can do one of the following effects:.
Create Milk. You create up to 10 gallons of cold milk or yogurt within range in an open container. Alternatively, the milk falls as rain in a 30 foot cube within range, extinguishing exposed flames in the area.
Create Cheese. You create up to 10 cubic feet of cheese. This can be used as cover but is easily destroyed by any damage.
Destroy Milk. You destroy up to 10 gallons of Milk or yogurt in an open container within range. Alternatively, you destroy cheese in a 30 foot cube within range.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of milk, or the size of the cube increases by 5 feet, for each slot level above 1st.
Detect Mammals
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: self
Components: VS
Duration: Concentration, up to 10 minutes
For the duration, you know if there is a mammal or marsupial within 30 feet of you, as well as where it is. You also know if there is a container that currently holds or recently held milk.
The spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Fortify Milk
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: touch
Components: VSM
Duration: Instant
Up to six glasses of milk are enchanted. A creature can use its action to drink one glass. Doing so restores 1 hit point and provides enough nourishment to sustain a creature for a day.
The milk loses the magic if it hasn’t been consumed within 24 hours, or if it is tainted by something else being added to the milk.
Frozen Milk Spike
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 60 feet
Components: SM
Duration: Instant
Make a ranged spell attack. On hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet must pass a Dexterity save or take 2d6 cold damage.
At Higher Levels: The cold damage increases by 1d6 for each slot level above first.
Hard as Old Cheese
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: Touch
Components: VSM
Duration: 8 hours
You touch a willing creature who isn’t wearing armor, and a protective cheese-like force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Mad Cow Curse
3rd-level Lactomancy (Wizard)
Casting Time: 1 action
Range: Touch
Components: VS
Duration: Concentration, up to 1 minute
You touch a creature and that creature must succeed on a constitution saving throw or become cursed for the duration of the spell. Each turn the creature must roll a d4 and suffers one of the following effects:
- The creature has disadvantage on Intelligence and Wisdom checks and saving throws.
- The creature has disadvantage on attacks.
- The creature wastes it action this turn doing nothing.
- The creature takes an extra 1d4 necrotic damage if it is attacked with a spell or weapon.
A “Remove Curse” spell ends this effect.
At higher levels. If you cast this spell using a spell slot of 4th level the duration is up to 10 minutes. If you use a 5th level slot, the duration is 8 hours. If you use a 7th level slot the duration is 24 hours. If you use a 9th level slot, the duration is until dispelled. Any spell slot above 5th level does not require concentration.
Mama’s Dimensional Pouch
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: self
Components: VS
Duration: 1 hour
A hidden pocket appears over your stomach like the pouch of a kangaroo. It is a dimensional pocket that only you can access. When it is closed it is invisible. The spell will end early if you enter an anti-magic field or fall unconscious. When the spell ends everything falls out into a heap in front of you.
Power Word Milk
8th-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a word of power that overwhelms the organs of one creature you can see within range. The creature begins spewing milk out of every orifice (mouth, nose, ears, eyes, etc…). They cannot do Verbal components for spell casting, cannot speak/hear, and have disadvantage on all skill checks and attacks. The spell has no effect on any creature with more than 150 hit points.
The target creature must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends.
Probiotic Yogurt
1st-level Lactomancy (Wizard)
Casting Time: 1 action
Range: Touch
Components: VS
Duration: Instant
A creature you touch regains hit points equal to your spell casting modifier + 1d4. They are left with a coating of yogurt on their wounds. It has no effect on undead or constructs.
At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Sour Milk Spray
Lactomancy Cantrip (Wizard)
Casting Time: 1 action
Range: 15 feet
Components: VS
Duration: Instant
The target must pass a Constitution save or take 1d12 poison damage.
This spell’s damage increases by 1d12 when you reach 5th, 11th, and 17th level.
Wall of Milk
3rd-level Lactomancy (Wizard)
Casting Time: 1 action
Range: 60 feet
Components: VSM
Duration: Concentration, up to 10 minutes
You make a wall of milk on the ground at a point you can see. The wall can be up to 30 feet long, 10 feet high, and 1 foot thick, or make a ring up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall’s space is difficult terrain. Any ranged weapon attack that enters the wall’s space has disadvantage, and fire damage is halved. Cold damage causes the area of the wall it passes through to freeze solid. Each 5-foot-square frozen section has an AC of 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. The wall doesn’t replace the hole.
Wave of Lactose
5th-level Lactomancy (Wizard)
Casting Time: 1 action
Range: self (60 feet cone)
Components: VSM
Duration: Instant
Each creature in a 60-foot cone must make a Constitution save. A creature takes 8d8 cold damage on a fail, or half on a success.
A creature killed by this spell becomes a frozen statue.
At Higher Levels: The damage increases by 1d8 for each slot level above 5th.
Familiar
The find familiar spell can now also create a calf familiar.
Calf
Medium beast, unaligned
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Armor class 10
Hit points 4 (1d6 + 1)
Speed 30 ft
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Str Dex Con Int Wis Cha
10 (0) 8 (-1) 12 (+1) 3 (-4) 8 (-1) 8 (-1)
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Skills -—
Senses passive Perception 10
Languages -—
Challenge 0 (10 xp)
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Actions
Kick. Melee weapon attack: +1 to hit, reach 5ft, one target. Hit: 3 bludgeoning damage.
Elementals
Two new elementals can be summoned by some existing spells.
Cheese Elemental
Large elemental, neutral
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Armor class 17
Hit points 110
Speed 30 ft
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Str Dex Con Int Wis Cha
19 (+4) 8 (-1) 19 (+4) 5 (-3) 10 (0) 5 (-3)
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Damage Vuln fire
Damage Resist Non-magical weapons
Damage Immunity poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft, tremorsense 60ft, passive Perception 10
Languages Terran
Challenge 5 (1,800 XP)
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Crumbly. Thunder or bludgeoning damage causes a 10ft area of difficult terrain below the elemental.
Wonderful smell. The odor wafting off of the elemental is sure to attract all sorts of creatures (bugs, rats, etc…)
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Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee weapon attack: +7 to hit, reach 10ft, one target. Hit: 14 (2d8+5) bludgeoning damage.
Milk Elemental
Large elemental, neutral
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Armor class 14
Hit points 100
Speed 30ft, swim 90ft
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Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (0) 8 (-1)
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Damage Resist acid, non magical weapons
Damage Immunity poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft, passive Perception 10
Languages Aquan
Challenge 5 (1,800XP)
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Liquid form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
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Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee weapon attack: +7 to hit, reach 5ft, one target. Hit: 13 (2d8+4) bludgeoning damage.
Spoil (Recharge 4-6). Each creature in the elemental’s space must make a DC 15 Constitution saving throw. On a failure, a target takes 13 (2d8+4) poison damage and cannot breathe. If the saving throw is successful, the target is pushed out of the elemental’s space.